Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

a_sett

9
Posts
1
Followers
A member registered Jan 29, 2021

Creator of

Recent community posts

Thanks for playing! Yeah the way the bat was programmed, the sticks can take out multiple bats if the collision happens at the same time.

Alex whipped up some really nice art in the short time we had. We didn't have the time to get some extra animations set up unfortunately. I added an extra chirp-sound to the bats getting hit to provide some auditory feedback, but it's not ideal.

Thanks again, appreciate your feedback.

You're welcome. Really enjoyed the game as well! Though the parkour mechanics are broken hahaha. Once I understood the mechanics I skipped a bunch of campfires and headed straight to the final one.

I had the same issue for the web version, so I got the downloaded version and it was much nicer.

Ooh, that's an interesting engine. Seems like a labour of love.

Obviously take my observations about the level design with a grain of salt. But I can tell you what I enjoyed - after trying to interact with the ship and getting a come-back-later message, it felt nice to remember to go there the next morning and be rewarded for remembering.

Yes, the message I got when I tried to start a fire before getting the flint was "Now I need to start the fire." so it didn't imply that I needed anything, or what I needed specifically.

"Throw sticks at the bats." actually shows up in the tutorial text after "Bats will damage your campfire." but it's possible to miss if it's outside your view.

Yeah, I can see that some tweaks could be made to the controls. Maybe left click will suffice for both the throwing and picking up.

This is very cool. Feels very complete with all the UI and settings. I didn't expect an intro cutscene as well!

I think the way the opening area is designed can make the objective confusing because of the order in which we encounter points of interest. I had most of the items collected before I understood where I needed to set up camp. I did run around and press interact on anything that looked interesting, so I got by.

I had some trouble positioning myself exactly where I needed to be to interact/pick-up things. I thought the player speed was a little fast for that kind of precision.

About the flint-stones, I got them because it was a unique looking object along the shoreline. But when testing what happened if I set up a fire without the flint, it didn't give me a message about needing that item, so I imagine that someone could be lost if they didn't have that.

I really enjoyed it overall and liked the art - especially when Aika gets that cloak from the sails! I'm curious which software you used to pull this off so quickly.

Thanks! Some bat sounds were actually missing which I recently patched.

Yeah, once a summoner screeches, the number of bats can get overwhelming. Maybe the lack of sound made the summon mechanic unclear? If you knock them out consistently you should have no problem. I actually made some minor balance adjustments but I don't know if that makes it much easier.

Nothing much happens after the bar fills up lol. The bats stop spawning and you win.

Hope to add a "Try Again" button at some point, maybe post-jam. Thanks for playing!

Thanks! If you throw a stick at the bat, the bat should disappear, if that's what you mean?

I love the storytelling through the puzzles! Had a little trouble with the second last one because the background texture felt visually cluttered. The reveal of all the boxes on the last puzzle caught me off  guard! Did you start with the last puzzle and work backwards?